Resume

 

PROFESSION

Motion Graphics Artist | AMI Entertainment Network
Trevose, PA. (2014-2015)

Game Artist | Megatouch LLC
Bristol, PA. (2010-2014)

Marketing Assistant | National Geographic Games
Washington, DC. (2009)

Freelance Illustrator | Online & Editorial Markets
Silver Spring, MD. (2007-current)

 

EDUCATION

Certificate in Game Art & Character Animation
Boston University, The Center for Digital Imaging Arts | Washington, DC. (2010)

Certificate in 3D Animation
Boston University, The Center for Digital Imaging Arts | Washington, DC. (2009)

Bachelor of Fine Arts in Illustration
University of the Arts | Philadelphia, PA. (2007)

Certificate in Specialized Art
Montgomery College | Rockville, MD. (2004)

Certificate in Studio Art
Montgomery College | Rockville, MD. (2004)

 

ACCOLADES

Award | Philadelphia Game Jam – 48hr. competition, Best Use of Theme
Game: Phillips Head, developed in Unity3D. (iPad, iOS, and Web) (2012)

Award | International Indie Game Day – 7day. competition, Highest Rated, 24% vote
Game: Phillips Head, developed in Unity3D. (iPad, iOS, and Web) (2012)

Publication | Educational Leadership, Welcome to Our Virtual Worlds
Full Spread Illustration pp. 48-49, March (2009)

Exhibit: Invitational | Grace Lane Gallery, Man & Machine: Marriage of Art & the Graphic NovelCosta Mesa, CA. (2009)

Exhibit: Invitational | Gallery 9, Diversity
Bethesda, MD. (2004)

 

20 Shipped casual game titles at Megatouch LLC and AMI Entertainment Network:

Developed in the Unity3D game engine for proprietary bar-top machines. (Windows, Linux, and iOS)

Air Guardian FT: 5 Dice Poker Mystical Strike Super Boxxi
BA: Hoop Jones FT: Hunks Dice Poker Milky Way Mini Golf Tennis Ace HD
BA: Q-Shot FT: Penthouse Dice Poker Nerdy Birds Tri Towers
Bottle Top Drop FT: Black Jack Photo Hunt Expedition Tri Towers 2
Boxxi Flick City Rollers Photo Hunt Expedition 2 Play 4

 

Advanced Skill Sets

  • 3D high-poly sculpting with Pixologic ZBrush.
  • 3D modeling, texturing, animation, and lighting.
  • 3D low-poly character, environment, and prop creation.
  • UV proficiency with texture and normal Maps.
  • Fluency (art-side) in the Unity 3D game engine.
  • Particle Emission & Special Effects
  • Video Editing & Color Grading in Adobe Premier.
  • Illustration and Digital Painting.